Re: ElkArte 1.0 Release Candidate 1 released Reply #15 – June 24, 2014, 11:37:55 am Time is not problem for me. If you want[1]you can also submit the patch if you already know the fix! 1 And if you need any hint on git/github feel free to ask↵
Re: ElkArte 1.0 Release Candidate 1 released Reply #16 – June 24, 2014, 11:38:41 am Oh no. I'm not into code.
Re: ElkArte 1.0 Release Candidate 1 released Reply #17 – June 24, 2014, 01:00:48 pm Oooppsss, just came across this beautiful post. Congrats to everyone.I've few things in my mind, and it has some great ideas to break things . Congrats once again everyone
Re: ElkArte 1.0 Release Candidate 1 released Reply #18 – June 24, 2014, 03:27:51 pm Quote from: Joker™ – June 24, 2014, 01:00:48 pmI've few things in my mind, and it has some great ideas to break things . Don't worry, we have a branch all set for the breaking, in fact it may already be broken https://github.com/elkarte/Elkarte/tree/developmentthats the 1.1 branch, already underway
Re: ElkArte 1.0 Release Candidate 1 released Reply #19 – July 03, 2014, 07:24:43 am So, so, so, no new bugs? emanuele feels it may be time then for an RC2...
Re: ElkArte 1.0 Release Candidate 1 released Reply #20 – July 03, 2014, 08:53:14 am Well for sure we will need one Nothing "major" in RC1 but enough small tweaks that we should make an RC2 available. Do we want to wait a full month between released to try and capture some more bugs?
Re: ElkArte 1.0 Release Candidate 1 released Reply #21 – July 03, 2014, 05:13:17 pm I guess we can start prepare stuff and then have it ready for the "1 month after RC1 release".It's 2 weeks from now, so it's a good moment to start.Though I would not release the final the 17th of August. Either the 1st of August or the 1st of September. (I'd say 1st of August just because I darn want to start working "hard" on the dev branch again ASAP! ... not that I'm not working on it, just it's funnier to have more freedom to make stuff fly around. )
Re: ElkArte 1.0 Release Candidate 1 released Reply #22 – July 03, 2014, 08:42:03 pm Sounds good to me ... and I have a bunch of things I want to start doing on 1.1 as well !
Re: ElkArte 1.0 Release Candidate 1 released Reply #23 – July 11, 2014, 03:32:22 am Darn, there are already 190 commits since the tag RC1!! LOLI'll bump the version today, I'd ship the RC2 on Monday and plan the final for the 1st of August, three weeks should be more than enough.
Re: ElkArte 1.0 Release Candidate 1 released Reply #24 – July 11, 2014, 08:59:57 am QuoteDarn, there are already 190 commits since the tag RC1!! LOLLots and lots of tweaks .... good thing is that I can only recall a very small number of bugs, but there were some !